Gear List


Currency? Backed by fucking what? There are semblances of it ever since the Landlords took control of factories. Bullets from them are like trickled down gold. Nonetheless, it’s still hearkening back to what we’ve completely lost. Keeping up appearances in these times is asinine.

Social credit’s back since all we really got is our word that we’ll repay at one point. If your word is shit, however, expect fists to your face in the foreseeable future.


Here, items in demand have tiers of scarcity: common -> valuable -> rare. These are more guidelines to understand what the average Juan expects to get from these items.


Butterfly Knifecommonconcealable
Throwing Knifecommonconcealable
Hunting Knifecommon


Pistolcommon12 shots
Revolvercommon8 shots
Double-barrel shotguncommon2 shots, +2 to damage at short range
Combat shotgunvaluable8 shots, +2 to damage at short range
Sub-machine Guncommon30 shots, automatic
Assault Riflevaluable30 shots, automatic
Hunting Riflecommon10 shots, stripper clip reloads
Designated Marksman Riflevaluable15 shots
Anti-Materiel Riflerare10 shots, ignores armor, +3 to damage
Grenade Launcherrare1 shot, +2 to damage, 6m radius
Military Grenade Launcherrare6 shots, +2 to damage, 6m radius

Grenade launchers have a radial effect upon impact. They affect all within range of the explosion and shrapnel.


Split ammo types into two categories: 1st World and 2nd World. Guns that use one don’t use the other without modifications and spare parts.

References to slots refer to those in inventory.

Pistol ammo (1st World)common6 magazines, 4 for SMGs, one slot
Pistol ammo (2nd World)valuable6 magazines, 4 for SMGs, one slot
Revolver ammocommon24 rounds, one slot
Buckshotcommon18 rounds, one slot
Slugscommon18 rounds, one slot
Rifle Ammo (1st World)valuable3 AR magazines, 6 for DMR, 8 stripper clips, one slot
Rifle Ammo (2nd World)valuable3 AR magazines, 6 for DMR, 8 stripper clips, one slot
40mm Grenadesrare4 shots, one slot
.50 BMGvaluable2 magazines, one slot

Worn Equipment

Ballistic Vestcommon+4 quick slots
Ceramic Platesvaluablestops 3 bullets or 1 fragmentation grenade, 1 slot
Stab Vestvaluablestops 4 attacks, rarely compatible with ceramic plates
Carryallcommon+8 inventory slots
Digital WatchCommon
Analog Quartz WatchValuable
Mechanical WatchRare
Gas MaskCommonprotects against tear gas and certain chemical attacks

Devices and Gear

Geiger Countervaluable
Handheld Radiocommon
Magnetic Compasscommon
Mechanical Tool Kitcommon
Metal Detectorcommon
Night-Vision Gogglesraresees in low light
Flint Kitvaluable
Shooting Ear Protectioncommonpartially protects against Flashbangs
Sleeping Bagscommon2 slots
First Aid Kitcommon
Doctor’s Bagrare

Grenade Types

Flashbangrare4 pcs, 1 slot, no damage, short range
Fragmentationvaluable3 pcs, 1 slot, +2 damage, short range
High Explosiverareignores armor, 3 pcs, 1 slot, +2 damage, short range +2m
Smokecommon3 pcs, 1 slot, no damage, short range
Molotovcommon2 pcs, 1 slot, 6m radius
Rubbercommon40mm grenade type only, never thrown, potentially lethal if it hits an unarmored torso or head
Tear Gasrare3 pcs, 1 slot, no damage, short range