Thundering Steps, Gear List

Mongolian Ordu with beasts of burden towing the caravan cart

All items are priced in hacksilver. At times, hacksilver isn’t always accepted, but trade in kind or social credit is a common practice.

Armor and Weapons

Chain100sNoisy. Impossible to sneak.
Plate225sNoisy. Impossible to sneak.
Horse Barding200s
Quiver of Arrows10s20 pcs
Set of Crossbow Bolts18s20 pcs
Lead Balls5s15 pcs

Tools and Utilities

3m wooden pole10s
Alpinist rope10s/1m30m per slot, lighter and more resistant to snapping
Caltrops15sA bag, enough to cover a 4m square, three bags are enough to set up a 1m wide circular perimeter with a 5m radius.
Charcoal20s1 sack’s worth, can be used to make markings, or start a fire in wet conditions.
Climbing Pick10s
Climbing Piton1shammer into sheer surfaces to climb up
Cooking Pot20s
Fine Tools175sAllow one to open a lock or disable a trap, those untrained in their use risk breaking them inside of locks or setting off traps prematurely.
Heavy hook5sCan be paired with a rope for climbing or hammered into trees
Iron Spike2sRequires a mallet
Oiled-Bag30sProtects items from the rain
Oiled-Cloak30sProtects against the rain
Padded Boots20sQuieter movement
Polished Mirror40sreflects light and allows one to look beyond corners
Rope5s/1m15m per slot
Rucksack15s+ 5 slots to person
Satchel15s+ 5 slots to person
Shovel10s6 cubic ft. per hour, one grave in 3 hours
Snow Shoes20s
Tent for 225stakes up 3 slots
Torch3s10m radius of light for 2 hours
Warm Furs30s
Naptha20sHighly flammable liquid, bought per gallon

Chalk for writing on stone. It’s common and the cost is negligible unless you’re buying a sack.

Easier to make the items below than buy for smaller quantities. Large quantities, around 10L or so, is faster bought at civilization. Roughly 15s per container.

Grease wards off water and lubricates objects, allowing things to slip.

Hide Glue is an easily made adhesive along with Pitch.


1 Week of Dried Food10s
Waterskin/Airbladder5s4L in capacity, 2 days’ worth of water
Wineskin15scontains enough wine for 8 people to drink their fill

Foodstuff is a day’s worth of raw food for cooking over fire in a pot. The price depends on the relative rarity of ingredients.

Horse’s may be bled for hydration in case of lacking water supplies. This may be done once every other day.

Flora and Medicine

May be bought from an apothecary or Witch for varying prices, availability subject to seasons and geography. These are foraged in the wilderness and crafted with time.

Ephedra Tincture is able to rouse a man from unconsciousness or end paralysis.

Aglofotis is able to be rubbed into a wound to counter act the effects of venom or purify imbibed poison.

Monkshood is a possibly sub-lethal poison which if swallowed cools the flesh, slows the pulse and breathing to near imperceptible levels allowing the imbiber to mimic being death. Frail men risk death upon imbibing it.

Nightshade is a poison potent enough to kill a horse if swallowed or kill a man when smeared on a weapon or arrowhead.

Civilization Equipment

A Tome contains lore about a subject, a character may spend 4 hours to pour over a tome to find an answer to a question about its topic.

Beasts of Burden

Pack Horse50sall horses carry 15 slots
Riding Horse150sfor riding quickly over far distances
Hunting Horse450strained for combat speed
War Horse1500strained for combat and to trample over others
Donkey25scarries 10 slots, draft animal, but not as hardy
Ox40scarries 25 slots, draft animal
Yak50scarries 25 slots, draft animal, warm coat
Camel225scarries 20 slots, riding or pack animal
Cart75sallows for 80 slots while hitched to a draft beast
Wagon150sallows for 250 slots while hitched to a draft beast

Animals hitched may pull 4x their slots, but require a road to pass through mountains, forests, swamps, or dessert terrain.

Beasts of Burden require 4x as much water and 2x as much food as a man. Camels can forgo both for 2 weeks.


Barrel20s20 slots or 40 slots (80L) of liquid
Sack12stakes up 10 slots, holds 20 slots inside